The Cybersecurity Canon – CISO: Desk Reference Guide; A Practical Guide for CISOs Volume 2

We modeled the Cybersecurity Canon after the Baseball or Rock & Roll Hall-of-Fame, except for cybersecurity books. We have more than 25 books on the initial candidate list, but we are soliciting help from the cybersecurity community to increase the number to be much more than that. Please write a review and nominate your favorite. 

The Cybersecurity Canon is a real thing for our community. We have designed it so that you can directly participate in the process. Please do so!

 

Executive Summary

I recommend “CISO: Desk Reference Guide; A Practical Guide for CISOs volume 2” be included in the Cybersecurity Canon Hall of Fame candidate list alongside its first volume companion. These two books will provide any CISO – newbie or ragged veteran – the reference material to build and improve their security programs. The authors present the essentials and represent the perfect example of what a desk reference guide should be: a collection and starting point for topics that all current and aspiring CISOs should know about. The content may not be the final word on many of these subjects, but it is a fantastic place readers can start to think about their own ideas regarding what the role of a CISO is and will be in the next decade. Where they take that knowledge from there is on them.

 

Introduction

Full disclosure: I have known Gary Hayslip, one of the three authors of this guide, for a number of years. He is a no-nonsense network defender, and his wisdom expressed at the various security conferences we all attend has been, in many cases, the sole reason to go. He brings that same sensibility to volume two of the CISO’s Desk Reference Guide. Gary and his fellow authors, Bill Bonney and Matt Stamper, published volume one back in 2016; and Canon Committee member, Ben Rothke, recommended it as a Cybersecurity Canon Candidate at the end of last year. Rothke said that the book is “an excellent example” of what a desk reference guide should be: a collection and starting point for topics that all current and aspiring CISOs should know about. It may not be the final word on many of these subjects, but it is a fantastic place to start so that readers can begin thinking about and developing their own ideas regarding what the role of a CISO is.

 

Topics Covered

In volume one, they specifically covered these topics:

  • Office of the CISO organization
  • Policy and audit
  • Information classification
  • Third party-risk
  • Metrics
  • Board management
  • Risk management
  • Tools

For this volume, the authors complete the picture by including:

  • Finding talent
  • Cyber awareness training
  • Basic cyber hygiene
  • Monitoring
  • Threat intelligence
  • Continuity planning
  • Incident response
  • Recovery
  • Forensics
  • Strategic planning

 

This is not a book you read cover-to-cover; rather, you have it on your desk to refer to when you need a pointer or two. When I was in the U.S. Army, we called these things our “smart books,” and they contained bits and pieces of knowledge that we learned through the school of hard knocks. The best thing about these volumes is that you have three seasoned professionals giving us their notes so that we don’t have to go through the pain of discovery ourselves.

 

Picking Some Nits

As with any reference book on a topic as complex as this one, there are a few things here that might have used more detail or I felt didn’t explore certain sides of an issue.

In the talent section, the authors rightfully point out that there is a giant shortfall of qualified personnel for the over 2 million open positions in the industry today. Their general suggestions about how to fill your open positions are spot on. I was disappointed that they did not mention the diversity issues also prevalent in our industry. Minorities and women are severely underrepresented, and whatever your strategy is to hire for your team, it had better include a healthy dose of diversity and inclusion.

In the hygiene section, the authors make the case that basic common-sense actions to protect themselves will go a long way in preventing cyber adversaries from being successful. I was disappointed that they did not discuss the recent DevOps or DevSecOps movement, whereby the entire community is moving toward automating these kind of hygiene items.

In the threat intelligence section, the authors do a good job of defining what threat intelligence is; how it is not a one-size fits all; and that you have to build the kind of intelligence your organization needs based on your culture, your senior leadership’s desires, and what you think are the basic intelligence needs for your organization. They lay out the benefits of information sharing and describe a number of potential sharing organizations that any CISO might consider joining. I was pleased to discover a mention of the Palo Alto Networks open source intelligence sharing tool, MineMeld, that organizations can use to connect to one API, collect and reformat information, and redirect it to another API. But I was disappointed that they did not describe the intelligence life cycle. For any intelligence program to be effective, intelligence professionals continuously work their way through a four-stage cycle.

First, they define the CEO/CSO Information Requirements (CIRs). These are the high-level questions the leadership wants the intelligence team to work on. Second, they evaluate their sources of information through the lens of “can the intelligence team answer the CIRs.” If they can, fine. If they can’t, they need to seek additional intelligence sources. Third, they need to transform the raw information into intelligence reports. This is the actionable intelligence that you have heard everybody in our industry talk about. Lastly, they have to deliver those reports to the right customers to take action.

 

Conclusion

Like I said, I’m just picking some nits. I recommend that this book be included in the Cybersecurity Canon Hall of Fame candidate list, along with its first volume companion. These two books, alongside a Hall of Fame winner, “Winning as a CISO,” by Rich Baich, will provide any CISO, newbie or ragged veteran, the reference material to build and improve their security programs. All three books represent a block of material that is a great place to start. The block is not complete by any means. If it were, it would be over a thousand pages long and instantly out-of-date the day the authors published it. To misquote Ferris Bueller, “[Things] moves pretty fast. If you don’t stop and look around once in a while, you could miss it.” But these books present the essentials. Where you from there is on you.

 

References

“The Cybersecurity Canon – CISO Desk Reference Guide: A Practical Guide for CISOs Volume 1,” book review by Ben Rothke, 28 December 2017, last visited 14 March 2018,

https://researchcenter.paloaltonetworks.com/2017/12/cybersecurity-canon-review-ciso-desk-reference-guide-practical-guide-cisos/

 

“Winning as a CISO,” book review by Rick Howard, 12 January 2015, last visited 14 March 2018,

https://researchcenter.paloaltonetworks.com/2015/01/cybersecurity-canon-winning-ciso/

[Palo Alto Networks Research Center]

What is Standalone Virtual Reality, and Why Are Enterprises Betting On It?

If you are interested in virtual reality, you surely know that the buzzword of 2018 is “standalone.” All the major VR companies are betting on standalone VR devices: HTC Vive China president Alvin Wang Graylin announced in a recent interview that his goal for 2018 is to see standalone devices becoming successful and Oculus’ Hugo Barra has expressed a similar opinion.

But what are standalone VR devices? And why do all of these important people believe in them? Let me answer these questions for you.

What is a standalone VR device?
The typical virtual reality headset can come in two flavors:

  • Connected to a PC for an expensive, high performance experience (e.g. Oculus Rift and HTC Vive);
  • Integrated with your mobile phone for a cheap, low quality experience (e.g. Gear VR and Daydream).


Figure 1 Oculus Go standalone headset (Image credit: Oculus)

Standalone VR sits somewhere in the middle between these two extremes: it is a good quality experience, for an affordable price. But its peculiarity is that standalone VR headsets do not require anything else to work: they don’t need a phone or a PC; they work out of the box. A standalone device is similar to a mobile VR headset, but it already includes all the required electronical parts, it already embeds the display, the processing power and all the other hardware inside. It is a computer on its own.


Figure 2 Vive Focus device (Image credit: HTC Vive)

This means that the user can buy it, unbox it and then put it on his/her head to start living VR experiences immediately.

Why are all the companies betting on them?
Standalones offer a lot of clear advantages over the other available VR devices:

  • They are affordable. A standalone VR headset costs less than a Samsung phone plus GearVR or than an Oculus Rift plus VR-ready PC. Some standalones are really cheap: the upcoming Oculus Go, for instance, will cost only US $200, and this will let a lot of people afford entering virtual reality;
  • They are easy to use. They don’t require setups of any kind. Every person can use them, even without technological expertise. The user just has to just put the device on his/her head. This means that virtual reality may exit the techie realm and enter into the consumers domain;
  • They are handy. It is very easy to carry a headset with you by just putting it in your backpack;
  • They come in various flavors, like:
    • very cheap standalone devices, such as the Oculus Go and Pico Goblin, that offer a very basic experience;
    • more expensive devices that let the user move inside virtual reality, like the Vive Focus and Lenovo Mirage Solo;
    • Oculus Santa Cruz and Pico Neo that offer an expensive experience but with the ability to move and interact within the virtual world.

In my previous post, I highlighted how price and ease of use are two of the pain points of virtual reality. Standalone devices can solve both. They can make virtual reality mainstream and can be the key to eventually get 1 billion people in virtual reality, as Mark Zuckerberg wants. That’s why always more companies are betting on this form factor.

But …
There’s a big issue that I want to highlight: in the very short term, standalones are VR-only devices, so they require people to spend money just to experience virtual reality. But the general consumer still doesn’t understand the purpose of VR and, in fact, a lot of free Cardboards and Gear VRs gather dust on the shelves. This means that the various manufacturers will have to convince people why they need to spend money to have VR.

Standalone devices will be important for VR widespread diffusion. But, as you can see, the road to mainstream adoption is still long.

Antony Vitillo, AR/VR Consultant and Blogger

[ISACA Now Blog]

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